(digital + analog) x art

From the Blog

set
12
Posted by henrique roscoe at 3:13 pm


Starting from a basic circuit using Arduino, the artist made some circuit bendings, adding some components and testing various ways of connection among them. The result is as audiovisual instrument where audio and image feedback themselves, generating unusual sounds and animations. As the instrument is connected to an analog TV, sound output generates different types of noise according to the programmed animation and to the size of the shapes on screen. Sound interferes in the image as each audio pulse also goes to the video output, changing what is displayed on the screen.


The circuit was inserted in a wooden box and named ‘Glitchy Square’ – an homage to the famous painting ‘Black Square’, by Russian painter Malevich, who tried to reach the limits of (non)representation and this painting would be, according to him, the maximum of the non objectivity.

This instrument adds movement and sound to this idea and seeks the sensations of non objectivity. Images receive influence from sounds and the other way around, and the fundamental elements of the circuit (current, tension, etc) generate the content.

‘Glitchy square’ is an autonomous object that plays sounds and images without the need of a computer. It only needs to be connected to a TV or projector. For each TV, a different result is achieved, because of the way each TV receives and deal with the signal it gets on the input.

For exhibiting the work, the instrument is put on a desk and a video with the documentation and explanation about its operation is exhibited on a video projection. In this video, the artist presents also an audiovisual composition created using exclusively sounds and images generated by the instrument.

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fev
09
Posted by henrique roscoe at 4:09 pm


a video-game with no winner.
stand alone video synthesizer using arduino.

soundtrack – model sm (anthony rother)

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jan
28
Posted by henrique roscoe at 10:56 am

I’m starting a new project about analog audiovisual synthesizers using Arduino. This is the first prototype, alpha 0.2 version.

this video was the first test of my analog arduino video synth. by now, it has only one knob changing the width of the image.
on the second part of the video, I capture the images from the camera into resolume, to add colours and effects.

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jan
06
Posted by henrique roscoe at 2:24 pm

I made the interactive programming, animations and audio design of the installation ‘Deep screen’, by Muti Randolph.
The animations were triggered according to the position of the public.
The installation was exhibited at The Creators Project, in New York.
There are some photos on my facebook album:
http://www.facebook.com/album.php?aid=69748&id=1198924345
And here’s a video excerpt of one of the animations/interactions:

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jun
08
Posted by henrique roscoe at 9:37 am


Photos of my interactive object ‘shy’.

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fev
03
Posted by henrique roscoe at 1:55 pm


interactive installation


valley is a physical-geographic term used to characterize a depression area surrounded by mountains. these geological formations can be protected by the barriers created by the mountains around them, or, on the other hand, be suffocated by them.

this installation takes this concept borrowed to make an analogy with behavior and the relationship between people. as the valleys, humans sometimes also put themselves in a comfortable position, with an apparent protection that would be given by others that surround him. constructed from friends, relatives or even strangers, these imaginary barriers of protection may also have an opposite effect, weakening those who create them, and may even reach an extreme level of dependence behind which one may hide oneself. this person then appears to others as a mere shadow of himself, since he does not show who he really is, and no longer produces his own weapons and defenses.
(mais…)

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fev
03
Posted by henrique roscoe at 12:22 pm


interactive installation

the work deals with the shyness and its impact on both the shy person and on those around him. the shy guy in this case is a machine that is inside a room with low light. he sings and produces images, but only while there’s no one near.

when someone enters the room, these sounds and images become increasingly less amplified – according to the proximity of the person in relation to the machine – until they stop completely. thus, the viewer can only see and hear what the machine is doing if he is away from it.

(mais…)

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