valley

… interactive installation … valley is a physical-geographic term used to characterize a depression area surrounded by mountains. these geological formations can be protected by the barriers created by the mountains around them, or, on the other hand, be suffocated by them. … this installation takes this concept borrowed to make an analogy with behavior and the relationship between people. as the valleys, humans sometimes also put themselves in a comfortable position, with an apparent protection that would be given by others that surround him. constructed from friends, relatives or even strangers, these imaginary barriers of protection may also have…

shy

… interactive installation … the work deals with the shyness and its impact on both the shy person and on those around him. the shy guy in this case is a machine that is inside a room with low light. he sings and produces images, but only while there’s no one near. … when someone enters the room, these sounds and images become increasingly less amplified – according to the proximity of the person in relation to the machine – until they stop completely. thus, the viewer can only see and hear what the machine is doing if he is…

como vai*?

… interactive installation created by the ‘narval’ collective. … narval is a collective created by the artist Sonia Labouriau and the digital artist, musician and designer Henrique Roscoe. it seeks to create new possibilities in contemporary art through the exploration of new technologies. the use of sensors and programming combined with a strong conceptual basis generates works where interaction with the audience is always present, making the public’s participation a intrinsic part of the work. … ‘como vai*?’ (something like ‘how is the*?’) is an interactive installation that attempts to draw a parallel between empirical data about something or some…

sea songs

… interactive installation … sea songs is an installation that will be played by the sea according to the movement of the waves. these movements will be captured by sensors that will move the instrument arcs according to the intensity of water that covers them. as the arcs move and meet each other in the same rotation axis, the small metal bars will be played, like a music box. the changes on the sensors values will produce a generative song.

historias y juguetes

… interactive installation … commissioned installation for ‘dialectos digitales’ festival (la paz, bolivia – august, 2009) created by me, patricia moran and nacho duran. … inside the south america map there’s a wii remote that sends information via bluetooth to a computer. a patch in vvvv plays videos, change their parameters and apply some effects according to the variations in the position x, y, z of the map. the result is projected on a 12×3 screen using 3 beamers.

alone

… installation … ‘alone’ is an interactive audiovisual installation that deals with the theme of loneliness in a subtle and metaphorical way. using only abstract images, the work suggests changing emotions that are modified  according to the proximity of the viewer. … when there’s nobody near, the installation pulses slowly, showing noisy images.  as someone gets closer to it the beats get faster and the images change its colours and shapes, until filling all the projected space. when the viewer goes away it comes back to its loneliness state. … video excerpt of the installation: http://hol.1mpar.com/alone.htm … this video is…

laboratorio movel

… programming … programming and interactive concepts for a exhibition of the artist Sonia Labouriau. I developed with the artist the interactive concept of four interactive installations using cameras to track the visitors movements. This data was used inside a Max/Msp patch to change video parameters like position, play/stop, etc. … to watch some videos from the exhibition visit: http://www.laboratoriomovel.com …

butterfly effect

… interactive installation … the installation is composed by a hall of two meters width with two parallel screens of 4x2m. on the screens, images of people walking on a street are projected. when the visitor walks through the hall, a sensor measures his speed and changes the video velocity, so that both speeds are the same. if the person stops, the video stops playing; is he runs, the video does the same. after the visitor gets out of the corridor, the video returns to its own speed after a while.